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A team member was inspired by a personal observation of HUD info displayed on the back of a scuba diver's suit in real life. The RIG was created out of the necessity to keep the player immersed.
ISAAC CLARKE DEAD SPACE 2 FULL
Whenever Isaac takes a significant amount of damage, a glowing bar on the back of his suit would deplete from green in full health, all the way towards red if Isaac dies from his wounds, with the player only seeing parts on his back. Isaac's engineering suit, known in-universe as a Resource Integration Gear (RIG), is the spacesuit he wears as a playable character in video games. Schofield cited one of Clarke's commonly used literary themes, "that man thinks everything revolves around him", as one that resonates with him. Schofield has long been inspired by the research Clarke did for his books, and noted that he tries to follow Clarke's example of keeping things "in perspective". Dead Space creator and executive producer Glen Schofield gave the character a portmanteau name inspired by the science fiction writers Isaac Asimov and Arthur C. His relatability is important for the team to manage the tension with the player, and to reinforce feelings of vulnerability and the brutality of Isaac's actions when he dismembers his enemies with his mining tools in order to survive. Art director Ian Milham emphasized that Isaac is ill-prepared for combat and the suit he wears, though bulky by design, is not designed to help him withstand physicality but to help him lift objects. For its player character, the team envisioned Isaac Clarke as an everyman systems engineer, someone who would be terrified of the horrors he encounter on the Ishimura. Visceral Games, known as EA Redwood Shores prior to its rebranding in 2009, built the first Dead Space using a modified version of the same game engine it used for the Tiger Woods PGA Tour video game series. Glen Schofield created the character of Isaac Clarke. The character is also the subject of discussion in academic papers which explore and analyze the series' underlying themes. Both iterations of the character have received positive commentary: an engaging player avatar in the first Dead Space, and a compelling character in his own right as depicted in its sequels. Isaac has been received positively, with placements on several top characters lists by video game publications for the best or most popular characters in the video game industry. He has featured in several other video games, from minor easter egg references to fully playable crossover appearances in video games such as PlayStation All-Stars Battle Royale. Initially a silent protagonist, Isaac is fully voiced from Dead Space 2 onwards by American actor Gunner Wright, who also provided his likeness and motion capture performance for the character. Isaac's engineering spacesuit is originally designed around the concept of immersing the player in the character's experiences, with the UI of the video games deliberately integrated behind the suit as part of the developers' diegetic design philosophy.
ISAAC CLARKE DEAD SPACE 2 SERIES
Clarke, Isaac Clarke is the central character of the main series video games in the Dead Space franchise, which form a trilogy from the titular 2008 video game to 2013's Dead Space 3. Named after eminent science fiction writers Isaac Asimov and Arthur C. Subsequent sequels follow Isaac's struggle to cope with the alteration of his mind by the Marker in the first game, as well as his journey to uncover the origin of the Markers and the source of the Necromorph outbreaks. Once onboard the derelict vessel, Isaac finds himself beset by Necromorphs, horrendous undead creatures unleashed by a mysterious alien artifact known as a Marker. A starship systems engineer, he is initially contracted by the Concordance Extraction Company (C.E.C) to join the crew of its maintenance ship Kellion on a search and repair mission for USG Ishimura, which is the last known whereabouts of his ex-girlfriend Nicole Brennan who had sent a brief transmission to him. He was introduced as the player character of Dead Space (2008) developed by EA subsidiary EA Redwood Shores, which later became Visceral Games. Isaac Clarke is a fictional character in the survival horror media franchise Dead Space, owned and published by Electronic Arts. Isaac Clarke as depicted in promotional material for Dead Space 2